Little Battles: Fast Play Wargames with Model Soldiers by Ron Emrick

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Miniature wargames have been with us in one form or another for a long time.  While there are many wargaming opportunities available, Little Battles adheres to a simple philosophy – always have fun while capturing the feel of the period.  This is a set of simple rules using lots of dice, that offer numerous tweaks […]

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Little Battles: Fast Play Wargames with Model Soldiers by Ron Emrick

Miniature wargames have been with us in one form or another for a long time.  While there are many wargaming opportunities available, Little Battles adheres to a simple philosophy - always have fun while capturing the feel of the period.  This is a set of simple rules using lots of dice, that offer numerous tweaks and subtle nuance fro playing a period piece.

Little Battles is designed to play across multiple historical periods.  First is Shock, covering the warfare of the Ancient times through to the Medieval period. This is followed by Pike & Shot, covering the 16th - and 17th-Centuries, the Musket period of the 18th- and 19th-Centuries, Rifle & Saber fro the mid to late 19th-Century and finally, the Modern era.  Little Battles is a fully illustrated, seasoned set of rules that allow you to play a game in an hour or two.

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Little Battles: Fast Play Wargames with Model Soldiers by Ron Emrick

$25.00
Users

Miniature wargames have been with us in one form or another for a long time.  While there are many wargaming opportunities available, Little Battles adheres to a simple philosophy - always have fun while capturing the feel of the period.  This is a set of simple rules using lots of dice, that offer numerous tweaks and subtle nuance fro playing a period piece.

Little Battles is designed to play across multiple historical periods.  First is Shock, covering the warfare of the Ancient times through to the Medieval period. This is followed by Pike & Shot, covering the 16th - and 17th-Centuries, the Musket period of the 18th- and 19th-Centuries, Rifle & Saber fro the mid to late 19th-Century and finally, the Modern era.  Little Battles is a fully illustrated, seasoned set of rules that allow you to play a game in an hour or two.

Miniature wargames have been with us in one form or another for a long time.  While there are many wargaming opportunities available, Little Battles adheres to a simple philosophy – always have fun while capturing the feel of the period.  This is a set of simple rules using lots of dice, that offer numerous tweaks and subtle nuance fro playing a period piece.

Little Battles is designed to play across multiple historical periods.  First is Shock, covering the warfare of the Ancient times through to the Medieval period. This is followed by Pike & Shot, covering the 16th – and 17th-Centuries, the Musket period of the 18th- and 19th-Centuries, Rifle & Saber fro the mid to late 19th-Century and finally, the Modern era.  Little Battles is a fully illustrated, seasoned set of rules that allow you to play a game in an hour or two.

Consumer Reviews

  1. This is a nicely presented set of rules. In fact, very good value for money, as it includes rules for the 5 main areas of conflict- from ancients to modern.
    The rules are easy to read and follow a procedure that works well, dividing each turn into 6 segments.

    The script for the rules is easy to read and follow and transferring the rules to the table is an easy process. On the first play, all went quite well, with only 3 problems occouring, these being
    1 The wording on the paragraph about charging – the punctuation is incorrect, with a full stop missing in the sentences about cavalry wheeling and entering a melee. Correct the punctuation and all works well.
    2 Mounted charging. I didn’t understand. It reads that cavalry can only charge 1″, so as to keep formation for the impact. This does not read well.
    If you declare a charge, but can only move 1″, then the charge will never take place. Is this worded wrongly? Should it read they you need to move 1″ away before declaring a charge (which would mean it would be next move before it takes place), or should it read knock 1″ off the move when charging.
    3 The melee results table does not mention cavalry/heavy cavalry or cavalry v cavalry in the results box.

    The above are just observations from my first game. Apologies if I appear stupid and haven’t read them properly.
    There are no contact details for the author so I can put these points to him. I’ve also been unable to find a forum for the rules where these items can be ironed out.

    However, in spite of the 3 comments above, I have to say that I like the rules and enjoyed playing them and I hope they will not put people off from buying the rules. The results from shooting are obvious and cause casualties. However, the melee results came as a bit of a surprise as, if I’ve read the rules correctly, the results do not give casualties in the same way as shooting, but are used to show who wins the melee and who gives up.
    It is here that the cavalry v cavalry result is not shown.

    An interesting and pleasing set of rules and if the above can be ironed out, a set I can recommend.

    • Thanks David. We’ll take these comments into account and make some fixes. I’ve passed this onto Ron Emrich. We’re working with him to get a forum page up – probably on our Winged Hussar forum. I’ll let you know when it’s up.

      best

      vwr

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